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Makeshift Munitions

Writer's picture: Johnny BerryJohnny Berry

Makeshift Munitions is the name you need to remember if you want weapons that actually work. Built from scrap and salvaged materials from Old-Earth, their lineup includes the Pipe Pistol, Double-Barrel Shotgun, and the Sledge, no high Tech required. These weapons may be rough around the edges, but they get the job done when it counts. They're not upgradable, sure, but in a world like the Dystopian Sky, you don’t need fancy gadgets, just raw power and simplicity. Each weapon tells a story of survival, crafted in the heat of necessity. Makeshift Munitions is all about survival, and though their gear is rough on the outside, it is as reliable as it gets, perfect for those who need to get dirty and keep fighting.


 


The Armory | Makeshift Munitions


Molotov Cocktail | Explosive

Value: 75 Credits | Tech: 0

Blast Radius: 3D4 | Bonus: Inflict Burn


A crude incendiary weapon, cobbled together from scavenged fuel and desperation. Once the rag catches, there’s no going back.


 

Ration Pack | Consumable

Value: N/A | Tech: 0

Heal 1D6 Health Points


A questionable mix of protein paste and stale biscuits. It won’t win any awards, but it will keep you on your feet.


 

Rusty Serrated Blade | Melee

Value: 150 Credits | Tech: 0

Damage: 1D6 | Effective Range: 0-2 Inches

Bonus: Inflict Bleed | Crit: 2x Damage, Inflict Bleed


More rust than steel, this jagged blade tears through flesh, leaving wounds that fester long after the fight is over.


 

Sledge | Melee

Value: 200 Credits | Tech: 0

Damage: 1D8 | Effective Range: 0-2 Inches

Bonus: Inflict Staggered | Crit: 2x Damage, Inflict Disarm


A heavy hammer built for breaking more than just stone. Swing hard, and there won’t be anything left standing.


 

Pipe Pistol | Ranged

Value: 100 Credits | Tech: 0

Damage: 1D6 | Effective Range: 3-7 Inches

Bonus: N/A | Crit: 2x Damage


A weapon slapped together from scrap and spare parts. Tempormental, but it sure beats throwing rocks.


 

Hunting Rifle | Ranged

Value: 100 Credits | Tech: 0

Damage: 1D6 | Effective Range: 6-12 Inches

Bonus: N/A | Crit: 2x Damage


An old-world relic, battered but functional. It groans with every shot, but in the right hands, it still finds its mark.


 

Reclaimed Crossbow | Ranged

Value: 125 Credits | Tech: 0 | Damage: 1D6 | Effective Range: 5-12 Inches | Bonus: N/A | Crit: 2x Damage, Inflict Bleed


Built from scavenged parts, its limbs creak under pressure. Every shot is a gamble, but the bolts leave deep wounds behind.


 

Beat-Up Uzi | Ranged

Value: 150 Credits | Tech: 0 | Damage: 2D4 | Effective Range: 3-9 Inches | Bonus: -1 to hit | Crit: 2x Damage, Inflict Bleed


A temperamental little beast that spits lead like it’s angry at the world. Inaccurate and prone to jamming, but overwhelming in close quarters.


 

Double-Barrel Shotgun | Ranged

Value: 200 Credits | Tech: 0 | Damage: 2D4 | Effective Range: 0-4 Inches | Bonus: +1 to hit | Crit: 2x Damage, Inflict Staggered


Two shells of absolute devastation. Fire, reload, repeat—just hope there’s something left to reload for.


 

Leather Handle Wrap | Melee Upgrade

Value: 250 Credits | Tech: 0 | Bonus: +1 to hit


A worn strip of leather, salvaged and repurposed. A tighter grip means fewer mistakes when it matters most.


 

Poison-Tipped Bolts | Ranged Upgrade

Value: 250 Credits | Tech: 0 | Crit: Inflict Poison, Crossbows Only


Dipped in a homemade toxin, these bolts ensure even a glancing hit turns into a slow, painful death.


 

Explosive Bolts | Ranged Upgrade

Value: 350 Credits | Tech: 0 | Crit: Blast Radius 3D6, Crossbows Only


Jury-rigged with salvaged explosives, these bolts turn pinpoint accuracy into controlled chaos.


 

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