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Game Modes

Writer's picture: Johnny BerryJohnny Berry


Game Modes

Dystopian Sky offers a variety of Game Modes, each designed to challenge different playstyles and strategies. Whether you prefer objective-based gameplay, environmental hazards, or all-out skirmishes, there’s a mode to suit every Crew. Some modes emphasize tactics, while others focus on survival and raw combat ability. Choose the Game Mode that fits your playstyle and adapt your strategy to claim victory.



 

Contamination

Contamination adds environmental hazards and strategic depth to your battles, forcing Crews to keep moving to survive the toxic fallout.

Before the game begins, divide your Skirmish Map into four equal Sectors, labeled 1 through 4. Use terrain features, tape, or markers to clearly define the boundaries.

Each Crew starts at opposite corners of the map with Line-of-Sight blocked from all other Crews.

A Unit is awarded 1 Experience Point and 25 Credits each time it Downs an enemy, as well as an additional 25 Credits at the end of a match, just for participating.

At the beginning of each round, starting on the second round, a D4 is rolled to choose a sector number. Any Units that end their turn inside the contaminated Sector is Inflicted with Poison.

When all Units of a Crew are Downed, that player loses the game.The winner of the match is the last Crew standing.



 

Deathmatch

Deathmatch is the standard game mode, where Crews fight against each other in a free-for-all battle. The focus is on aggressive gameplay and quick eliminations.

Each Crew starts at opposite corners of the map with Line-of-Sight blocked from all other Crews.

A Unit is awarded 1 Experience Point and 25 Credits each time it Downs an enemy, as well as an additional 25 Credits at the end of a match, just for participating.

When all Units of a Crew are Downed, that player loses the game. The winner of the match is the last Crew standing.



 

Dropship

In this mode, each player only selects one Unit to deploy at a time, swapping out Units when they are Downed.

Each player selects one Unit from their Crew to begin in-play.

Each time a Unit is Downed, its controller chooses another Unit from their Crew to replace it.

You can choose to drop in your replacement Unit to any location on the map within 9 inches of your Downed Unit.

Each Crew starts at opposite corners of the map with Line-of-Sight blocked from all other Crews.

A Unit is awarded 1 Experience Point and 25 Credits each time it Downs an enemy, as well as an additional 25 Credits at the end of a match, just for participating.

When all Units of a Crew are Downed, that player loses the game.

The winner of the match is the last Crew standing.



 

Duos

Duos speeds up the pace with each player controlling only two Units. The focus is on rapid decision-making and careful coordination between Units.

Each player selects only two Units from their Crew to battle.

Each Crew starts at opposite corners of the map with Line-of-Sight blocked from all other Crews.

A Unit is awarded 1 Experience Point and 25 Credits each time it Downs an enemy, as well as an additional 25 Credits at the end of a match, just for participating.

When all Units of a Crew are Downed, that player loses the game. The winner of the match is the last Crew standing.



 

Salvage

Salvage emphasizes the balance between attacking to seize Loot and defending your own. It introduces teamwork, strategic planning, and dynamic action to Dystopian Sky.

Before the game begins, designate objects such as tokens or models as Loot. Mark areas on the map as Salvage Zones, one for each Crew. These zones should be roughly equal in size and provide some cover.

A Unit can capture Loot by moving into the enemy Salvage Zone and spending 1 Action to pick it up.

A Unit carrying Loot moves at half-speed and cannot Sprint or use Skills. If the Loot Carrier is Downed or Disarmed, the Loot is dropped in their current location.

A Unit is awarded 1 additional Experience Point and 50 Credits each time it Downs a Loot Carrier, as well as an additional 25 Credits at the end of a match just for participating.

A Loot Carrier must return the Loot to their own Salvage Zone to score. Each time a Crew scores, the Skirmish Map and all Units are reset, including HP and Status Effects.

The first Crew to capture the enemy Loot and return it to their own Salvage Zone three times wins the game.



 

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