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Chimera Kinetics is a company that pushes the limits of weapons technology by adapting Consciousness Relay drone tech. Their innovative fusion of synthetic materials and biological components results in incredibly advanced, powerful weapons. Crafted from metal alloys, plastics, and living tissue, their creations include projectiles that phase through hardened materials and pierce directly into flesh. Chimera weapons are easily recognized by their minimalistic white polymer exteriors and writhing purple internals. Chimera Kinetics assumes no responsibility for the loss of limbs or life caused by their phase technology.
The Armory | Chimera Kinetics
Kinetic Booster | Consumable
Value: 125 Credits | Tech: 2
This Unit gains double movement speed until the end of its next Turn
A glowing purple vial of hyperactive nanites, flooding the bloodstream with enhanced speed and reflexes.
Chimera Infused Nanite Drip | Consumable
Value: N/A | Tech: 2
Heal 2D6 + Tech Health Points and removes Poison
A dense violet serum that seeps into the skin, repairing tissue at the molecular level with a pulsing, organic rhythm.
Chimera Phase Dagger | Melee
Value: 250 Credits | Tech: 2
Damage: 2D6 + Tech | Effective Range: 0-2 Inches
Bonus: Inflict Poison | Crit: 2x Damage, Inflict Bleed
A sleek purple blade lined with shifting white veins. It vibrates through armor as if it were water.
Chimera Phase Katana | Melee
Value: 500 Credits | Tech: 2
Damage: 2D6 + Tech | Effective Range: 0-2 Inches
Bonus: Inflict Poison | Crit: 2x Damage, Inflict Bleed
A long, elegant sword with a living edge that hums with a subtle purple energy. It slices through steel as if it were paper.
Chimera Phase Pistol | Ranged
Value: 500 Credits | Tech: 2
Damage: 2D6 + Tech | Effective Range: 3-7 Inches
Bonus: Inflict Poison | Crit: 2x Damage
A sleek, white sidearm that fires shifting purple projectiles. No cover is safe when the shot phases straight through.
Chimera Charge Rifle | Ranged
Value: 550 Credits | Tech: 2
Damage: 2D6 + Tech | Effective Range: 6-12 Inches
Bonus: Inflict Poison | Crit: 2x Damage
A long-barreled rifle with a synthetic bone finish. Its pulsing rounds dissolve into flesh and reappear deeper inside.
Chimera Kinetic Phasebow | Ranged
Value: 575 Credits | Tech: 2
Damage: 2D6 + Tech | Effective Range: 5-12 Inches
Bonus: Inflict Poison | Crit: 2x Damage, Inflict Stun
A composite bone crossbow, drawing energy from living sinews. Its bolts flicker between dimensions before striking.
Chimera Phase Carbine | Ranged
Value: 575 Credits | Tech: 2
Damage: 3D4 + Tech | Effective Range: 3-9 Inches
Bonus: Inflict Poison | Crit: 2x Damage
An automatic weapon lined with shifting purple tendrils. It delivers a storm of rounds that ignore nonorganic barriers.
Chimera Phase Lobber | Ranged
Value: 600 Credits | Tech: 2
Damage: 3D4 + Tech | Effective Range: 0-4 Inches
Bonus: +1 to hit, Inflict Poison | Crit: 2x Damage, Inflict Staggered
A launcher that expels pulsing, unstable orbs. They shimmer in and out of existence before detonating inside their target.
Chimera Phase Lance | Ranged
Value: 625 Credits | Tech: 2
Damage: 2D8 + Tech | Effective Range: 6-14 Inches
Bonus: Inflict Poison | Crit: 2x Damage
A precision rifle with an elongated frame. Its violet beam does not impact a target, it reappears on the other side.
Chimera Twin Bolts | Ranged Upgrade
Value: 250 Credits | Tech: 2
Bonus: Inflict Poison + Tech (adds additional Tech Damage), Crossbows Only
Sleek bolts lined with organic barbs. They slip through armor and refuse to be removed without causing further damage.
Chimera Bio-Alloy Weave | Unit Upgrade
Value: 250 Credits | Tech: 2
+25% Resistance to Poison
A flexible mesh of white polymer and shifting tissue. It reacts to toxins before they can reach the bloodstream.
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