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Aco-Lite is a company that repurposes Vutharan military tech for civilian use, earning favor among Vutharans for its sleek designs and widespread availability. They are renowned for their sleek steel plasma weapons, highlighted by glowing green accents and powered by electrically charged particles. These weapons have a unique characteristic: they can sometimes Arc, meaning the electrically charged particles jump from the intended target to other nearby targets. This makes Aco-Lite plasma weaponry particularly effective, but also potentially dangerous to the user and those around them. Therefore, the company recommends using protective equipment like insulated rubber gloves, which grant a Resistance to Arcs.
The Armory | Aco-Lite
Aco-Lite Plasma Grenade | Explosive
Value: 125 Credits | Tech: 2
Blast Radius: 3D4 | Bonus: Inflict Arc
A compact, steel-cased sphere that erupts into a storm of emerald lightning, jumping between unlucky targets.
Aco-Lite Bioelectric Bandages | Consumable
Value: N/A | Tech: 2
Heal 2D6 + Tech Health Points
Woven with conductive fibers, these sterile green bandages pulse with controlled plasma surges, jumpstarting the body's natural healing.
Aco-Lite Lightning Hook | Melee
Value: 350 Credits | Tech: 2
Damage: 1D6 + Tech | Effective Range: 0-2 Inches
Bonus: Inflict Arc | Crit: 2x Damage, Inflict Stun
A hooked, glimmering blade charged with unstable plasma. One swing delivers a shocking lesson in pain.
Aco-Lite Lightning Axe | Melee
Value: 500 Credits | Tech: 2
Damage: 1D8 + Tech | Effective Range: 0-2 Inches
Bonus: Inflict Arc | Crit: 2x Damage, Inflict Bleed
A two-handed greataxe with a volatile cutting edge. One hit carves deep, the second leaves a charred mess.
Aco-Lite Plasma Caster | Ranged
Value: 500 Credits | Tech: 2
Damage: 2D6 + Tech | Effective Range: 3-7 Inches
Bonus: Inflict Arc | Crit: 2x Damage, Inflict Stun
A sleek plasma pistol, compact and efficient. It spits superheated plasma with enough force to light up a room.
Aco-Lite Plasma Caster Rifle | Ranged
Value: 550 Credits | Tech: 2
Damage: 2D6 + Tech | Effective Range: 6-12 Inches
Bonus: Inflict Arc | Crit: 2x Damage, Inflict Stun
Designed for efficiency, this plasma rifle launches focused beams of emerald energy, searing through armor with ease.
Aco-Lite Plasma Repeater | Ranged
Value: 575 Credits | Tech: 2
Damage: 3D4 + Tech | Effective Range: 3-9 Inches
Bonus: -1 to hit, Inflict Arc | Crit: 2x Damage, Inflict Stun
An elegant plasma rifle with a old-school Vutharan flair. Hold the trigger to release a rapid barrage of green plasma.
Aco-Lite Plasma Boomcaster | Ranged
Value: 600 Credits | Tech: 2
Damage: 3D4 + Tech | Effective Range: 0-4 Inches
Bonus: +1 to hit, Inflict Arc | Crit: 2x Damage, Inflict Staggered
A heavy weapon with a steel frame and a gaping black maw, unleashing devastating blasts of blinding green plasma.
Aco-Lite Plasma Streamcaster | Ranged
Value: 625 Credits | Tech: 2
Damage: 2D8 + Tech | Effective Range: 6-14 Inches
Bonus: Inflict Arc | Crit: 2x Damage, Inflict Stun
A high-energy plasma beam rifle. Cuts through metal, flesh, and bad decisions with the same efficiency.
Aco-Lite Plasma Multicaster | Ranged
Value: 700 Credits | Tech: 2
Damage: 4D4 + Tech | Effective Range: 3-8 Inches
Bonus: -2 to hit, Inflict Arc | Crit: 2x Damage, Inflict Frighten
A high-output plasma barrage system. Loud, unstable, and utterly devastating when you need an entire squad erased.
Aco-Lite Plasma Compression Coil | Ranged Upgrade
Value: 250 Credits | Tech: 2
Bonus: +15% chance to Inflict Arc, Aco-Lite weapons only
A compact device that intensifies plasma conductivity, ensuring every shot carries a little extra charge.
Aco-Lite Insulated Rubber Gloves | Unit Upgrade
Value: 250 Credits | Tech: 2
+25% Resistance to Arc
Heavy-duty, black rubber gloves, reinforced with riveted copper cuffs, built to handle high-voltage plasma.
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